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Glossary

76 terms you'll hear on a broadcast, in plain English.

Audible
A play change the quarterback calls at the line of scrimmage before the snap.
Blitz
A defensive play that sends extra rushers, often linebackers or defensive backs, after the quarterback.
Bye week
The one week of the 18-week regular season when a team doesn't play.
Center
The offensive lineman who snaps the ball to start each play.
Clear bag policy
The NFL stadium rule limiting fans to one small clear bag plus a hand-sized clutch.
Coin toss
The pregame (and overtime) flip that decides which team chooses to kick, receive or pick a goal to defend.
Compensatory pick
An extra draft pick (rounds 3-7) given to teams that lost more qualifying free agents than they signed.
Cornerback
A defensive back who usually covers wide receivers.
Dead ball
A ball that is not in play, between downs or after the whistle.
Division
A group of four teams within a conference; each conference has East, North, South and West divisions.
Down
A single play; the offense gets four downs to gain 10 yards.
Down by contact
A runner is down when a defender's contact puts any body part other than hands or feet on the ground.
Dynamic kickoff
The kickoff format, made permanent in 2025, in which most players line up close together and can't move until the ball lands.
Encroachment
A defender crossing into the neutral zone and touching an opponent or the ball before the snap; 5 yards.
End zone
The 10-yard scoring area at each end of the field.
Extra point
A one-point kick attempted from a snap at the 15-yard line after a touchdown.
Fair catch
A catch of a punt after the returner waves an arm, giving up the right to run in exchange for protection from being hit.
False start
An illegal movement by an offensive player before the snap; 5 yards.
Field goal
A kick through the uprights and over the crossbar, worth 3 points.
First down
Earning a new set of four downs by reaching the line to gain.
Franchise tag
A one-year, high-salary tender a team can use on one pending free agent per year to keep him.
Free agent
A player whose contract has ended and who may sign with another team (unrestricted with four or more accrued seasons).
Fumble
When a player with the ball loses possession before the play is over; either team may recover.
Hail Mary
A long, desperation pass into a crowd of players near the end zone, usually at the end of a half.
Hash marks
Short lines marking each yard between the yard lines, used to spot the ball.
Holding
Illegally grabbing or restricting an opponent; 10 yards on offense, 5 yards and an automatic first down on defense.
Huddle
The players' quick gathering between plays to call the next play.
Injured reserve (IR)
A list for injured players that removes them from the 53-man roster for at least four games.
Interception
A defender catching a forward pass thrown by the offense.
Kickoff
The free kick that starts each half, overtime, and play after a score.
Landing zone
The area from the receiving team's goal line to its 20-yard line where a kickoff must land.
Line of scrimmage
The imaginary line through the front tip of the ball that neither team may cross before the snap.
Line to gain
The spot 10 yards beyond where a series began; reaching it earns a first down.
Linebacker
A defender lined up behind the defensive line who stops runs, rushes or covers.
Long snapper
The specialist who snaps the ball back to the punter or holder on kicks.
Muff
A failed attempt to catch a loose ball, usually a kick, that either team can recover.
Neutral zone
The space between the two lines of scrimmage, the length of the ball.
Nickel
A defensive setup with five defensive backs instead of the standard four.
Offside
A player being beyond the line of scrimmage when the ball is snapped; 5 yards.
Onside kick
A short, declared kickoff the kicking team tries to recover itself.
Overtime
Extra time when a game is tied: one 10-minute period in the regular season, 15-minute periods in the playoffs.
Pass interference
Illegal contact with a receiver while a pass is in the air.
Pick-six
An interception returned for a touchdown.
Play clock
The 40-second (or 25-second) countdown the offense has to snap the ball.
Pocket
The protected area the offensive line forms around a passing quarterback.
Practice squad
Up to 17 players (one international) who practice with a team but aren't on the 53-man roster.
Punt
A kick, usually on fourth down, where the punter drops the ball and kicks it before it hits the ground.
Quarterback
The offensive leader who takes the snap and hands off, runs or passes.
Red zone
The area inside the opponent's 20-yard line, where scoring chances are highest.
Replay assist
A system that lets replay officials help correct clear, objective errors during a game.
Reseeding
Re-ordering playoff matchups after the wild-card round so the top seed faces the lowest remaining seed.
Rookie wage scale
The system that sets drafted rookies' pay by draft slot.
Roughing the passer
An illegal hit on a quarterback after or while he throws; 15 yards.
Sack
Tackling the quarterback behind the line of scrimmage before he can throw.
Safety (position)
A deep defensive back, either a free safety or a strong safety.
Safety (score)
Two points for the defense, usually for tackling a ball carrier in his own end zone.
Salary cap
The limit on what a team can spend on player salaries in a season ($301.2 million in 2026).
Score bug
The on-screen box showing score, time, down and distance, and timeouts.
Secondary
The defensive backs as a group: cornerbacks and safeties.
Snap
The center's backward pass that starts a play.
Special teams
The units on the field for kicks: kickoffs, punts, field goals and extra points.
Strength of schedule
The combined win percentage of a team's opponents, used in tiebreakers and draft order.
Tight end
A player who lines up next to the offensive line and both blocks and catches passes.
Timeout
A stoppage a team calls to halt the clock; each team gets three per half.
Touchback
A kick or turnover that ends in the end zone, giving the ball to the receiving team at a set yard line.
Touchdown
Getting the ball into the opponent's end zone; 6 points.
Trade deadline
The last day teams can trade players during the season (Nov. 10, 2026).
Try
The single bonus play after a touchdown, for 1 point (kick) or 2 points (run or pass).
Turnover
Losing the ball to the other team by fumble or interception.
Turnover on downs
Losing the ball by failing to make a first down on fourth down.
Two-minute warning
An automatic stoppage with two minutes left in the second and fourth quarters.
Two-point conversion
A run or pass from the 2-yard line after a touchdown, worth 2 points.
Undrafted free agent
A player not chosen in the draft who may sign with any team.
Wide receiver
A fast pass-catcher who lines up near the sideline.
Wild card
A playoff spot (seeds 5-7) for one of the three best non-division-winners in a conference.
Yellow line
The TV-only graphic showing where the offense needs to reach for a first down.